New 36 Team Representative Ice Hockey System 2013 (Canadian Hockey)

Canada Hockey Forum (discussion group - Hockey, Teams, Players...)


visaplace.com            
Subject: New 36 Team Representative Ice Hockey System 2013
New Canadian Ice Hockey League 2013 Onwards

Starting in February 2013 professional ice hockey will be back in Canada. You will help create and organise this (please do it!). There will be a buzz in the air, as games involving the new more representative teams are staged all over Canada.
A straight-forward, synchronised, co-ordinated battle of representative teams games, played all over the country, all on the same day, will draw the attention of record numbers of viewers.
With this new format, people all across Canada will want to tune in to see how well their team is doing in what will be a huge music and fancy lights, sponsors and v.i.p. stars spectacle of a sporting event. Everybody will want to know whether or not their area won today, who the hero of the day was, and what the story behind the result was.
The players will love revisiting the area they call home (where they came from) and receiving the full worship of all the people there, in stark contrast to the usual day-to-day franchises and their shopping trolleys of acquisitions from far away.
This will add a huge boost to the calendar, and it will attract more attention to the sport, more interesting formations and combinations (with most teams consisting of players from the NHL and from colleges and other leagues), more excitement, suspense, fame, rivalry, upsets and variety than has existed before.
When the NHL is back on, this format will still be played as a special thing for which a weekend date in the calendar is reserved only twice a year (or maybe this new format will replace the 2011-12 NHL teams altogether). And before then, lots of good action will provide what the people want to see.
There will be no risk of a strike or a lock-out under this system, as the head coach of each team will have the final say on what pay terms to offer each player he signs (which will be agreed when they first sign up), and the owners set the overall (total) team budget. Head coaches can determine what matters to overrule the team’s other staff on, with the exception of the coach’s salary, the team name (which is determined by a whittling down process starting from a list of all submissions, then continuing when a second owner removes a further set number of the possible team names from the list, and ending when the last two options left are chosen between by the owner with the largest stake). Potential team owners (individuals, companies and other organisations) will have one month (not long before the first ever round of play) in which to buy in. The owners get to choose, appoint and replace the team head coach. A maximum of 10% of the team revenues may go back to the owners as profits or other payments, reducing in years 11, 12, 13, …. To 9%, 8%, 7%, until ultimately each team becomes a non-profit organisation.
The whole of Canada will be split into 36 areas (These 36 teams will each be permitted no more than 2 players from other geographical origins), playing mostly within 4 regions: West Region: The 7 largest municipal districts (by population – see http://en.wikipedia.org/wiki/List_of_regional_districts_of_British_Columbia , http://en.wikipedia.org/wiki/Counties_of_Alberta etc. for the full list of possibles and each of their populations) and, apart from these 7, the rest of BC, the rest of Alberta, the rest of Saskatchewan, the rest of Manitoba, and the north will form one team each, making a total of 12 teams in the West Region.
Ontario Region: one team from each of the top 7 largest municipalities by population + 1 team for the rest of each of the three geographical regions (http://en.wikipedia.org/wiki/Ontario) [adds to 10 teams] – Care is to be taken to avoid having one team for the whole Toronto region. Instead Missisauga, the Yorks and Reel are to be treated as separate municipalities from Toronto
Quebec Region: two teams from Ile de Montreal (a northern half and a southern half team), one team from each of the 5 next-largest RCMs and a united rest of Quebec team [adds to 8 teams]
(http://en.wikipedia.org/wiki/List_of_regional_county_municipalities_in_Quebec)
East Region: one team for each of the 2 largest municipalities and one for each of the 4 (rest of) provinces [adds to 6 teams].
These 36 teams will eventually take part in this Canada League competition.

Specially designed two-colour outfits and flags are to be worn by each team, with flag and clothing versions available for fans to buy and wear to the games too, so that they can show how proud of their home area they are. Players should represent the area where they grew up as a child. They can choose to represent any area that they have lived in for a minimum of 10 years (or lived in longer than in any other, or had parents living in the area for a minimum of ten years). Players are not encouraged to switch states, rather to play for their original home state, just the way they would never represent another country. Each team will have a maximum of one player who has not fulfilled the above or who has switched states for better pay.
The US states and a team Mexico might also one day join the competition (with the top 2 to 3 US states (NY & California) also to be split into their top 2 to 5 counties and a rest of state team or similar arrangements that ensure we do not have the same team as the number one ranked team all the time).
In years 1, 2, 4, 6, … all games are played only between teams that are in the same region (see below for opponent allocation system). Then in years 3, 5, 7, … the top 2 teams from each region go into a national (or international) super bracket (using a 1 vs 2; 3vs 4, 5 vs 6, ... opponent allocation system), while all other teams still play within their regions only.
Each game is played three times (on a Friday, Saturday and Sunday), getting three days worth of action out of each journey.
The main opponent allocation system for the West region:
1st vs. 2nd; 3rd vs. 4th ;
5th vs. whichever is nearest (shortest traveling time) among the next three in the rankings (6th to 8th) ;
6th or 7th, whoever is the highest ranked not yet allocated team) vs. whichever is nearest (shortest traveling time) among the next four in the rankings ;
The last four as yet unallocated teams are then allocated in such a way that the travelling distances are minimised (This way, the poorest teams are never forced to travel the longest distances).
The above system for the last 4 unallocated teams in the region also applies to the Quebec and Ontario regions, so that these have 3rd place versus the nearest of the next three in the rankings as their opponents. The East region sticks to a simple 1v2, 3v4, 5v6 system, with one in every 4 rounds instead using a 2v3, 4v5, and a special 1v6 handicap match system.
All the ranking points from the recent rounds of play count toward each team’s score, which determines its ranking in the big standings (official rankings of all the teams), which in turn determines who their next opponent is going to be (if the next round of play will be months away). If the next round of play will be sooner, then a similar opponent allocation system is used instead, in which each team is guaranteed two different opponents. The games played before today’s game (in recent years) all count toward the ranking points, using a depreciation pattern 100% 100% 90% 70% 50% 30% 20% 10% (with the longer ago results given a smaller weighting so that they have less influence on the current rankings than the more recent results do).
Ranking points:
All games are worth 200 points to its winner and 10 points to its loser. In addition to this, each game is worth a total of roughly 80 goal difference points, and there are also points for having the harder opponent:
Each game (regardless of whether it is pitting the top 2 highest ranked teams in the region against each other or not) is worth 60 opponent difficulty points to the team who has as their opponent Canada’s top-ranked team, 58 opponent difficulty points to the team who has as their opponent Canada’s 2nd-ranked team, and 56, 54, 52, 50, 48, 46, …. points to the team playing against the 3rd, 4th, 5th, … ranked team.
In addition to this, there are bonuses for the winning/losing margin:
If a team wins in OT : no further to the winner (only the 200 ranking points that each game winning team always gets) and 80 rankings points to the loser
If win by 1 goal only: 10 ranking points for the winner and 50 to 70 to the loser: Example scores: 1-0 is worth 50 to the loser; 2-1 is worth 58; 3-2 is worth 64; 4-3 is worth 67; 5-4 is worth 70.
If win by 2 goals: 25 ranking points for the winner and 35 to 46 to the loser: example scores 2-0 is worth 35 to the loser, 3-1 is worth 40, 4-2 is worth 44 and 5-3 is worth 46.
If win by 3 goals: 40 points for the winner and 30 to the loser
If win by 4 goals: 50 points for the winner and 20 to the loser
If win by a margin of 5: 60 points for the winner and 12 to the loser
If win by 6: 65 points for the winner and 6 to the loser
If win by 7: 70 points for the winner and 4 to the loser
If win by 8: 75 points for the winner and 2 to the loser
If win by 9: 80 points for the winner and 1 to the loser
If win by 10 or more: 100 points bonus for the winner and 0 to the loser
(or a similar system is agreed on)
All games are to be hosted by whichever of the two has access to the bigger/better (more likely to be more filled with more fans) venue stadium for the game to be played in. There will normally be three games on consecutive days. Revenues from each game (net of host venue fees) are to be split 45% for each team and 10% for the officials and referees.

In the first round of play ever all opponents are allocated on the basis of giving each team the nearest (by travelling time) opponent within their bracket and in the Canada West region there are 2 brackets for the first round: the 6 biggest by population (bracket A); and the other 6 teams (B). Quebec and East have all teams in bracket A and Ontario has 4 in each bracket. The opponent difficulty points in round 1 are determined by the population of the area (40%) and the 4th highest paid member of the team’s average overall salary from all ice hockey games played in the past 2 years (60%). We think it best to double the opponent difficulty ranking points for the first round of play, and then gradually transition to the long-term normal system described above (where 60, 58, 56, 54, … are awarded) over the course of the 2nd to 4th rounds of fixtures.

These ideas do have a LOT of potential. They could make the world … a better place, and be celebrated as the salvation by the people of Canada. They could bring a lot of excitement, attention and extra supporters in, on top of what the NHL can achieve.
It’s a good vision. It’s a worthy dream, but it can only come true with your help. So please do what you can to move this forward, to give this idea a chance of becoming real in a big, proper, successful way.
Lots of luck.
K. M. kaitm2001@yahoo.ie

[30-12-2012,08:04]
kai Muller



Canada Hockey Forum at Canada Cities Web Site
Web Site Design - Abacus.ca